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D&D 5th Edition

Compendium

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Animated Armor

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Traits

Antimagic Susceptibility: The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance: While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions

Multiattack: The armor makes two melee attacks.

SlamMelee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Attributes

Animated Armor

Medium construct, Unaligned
  • Armor Class 18 (Natural Armor)
  • Hit Points 33 (6d8+6)
  • Speed 25 ft.
STR
14 (+2)
DEX
11 (+0)
CON
13 (+1)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
  • Damage Immunities Poison, Psychic
  • Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
  • Senses Blindsight 60 Ft. (Blind Beyond This Radius), passive Perception 6
  • Challenge 1 (200 XP)
  • Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
  • False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions


  • Multiattack. The armor makes two melee attacks.
  • Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) bludgeoning damage.