D&D 5th Edition
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Animated Armor
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Traits
Antimagic Susceptibility: The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.False Appearance: While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Actions
Multiattack: The armor makes two melee attacks.Slam: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Attributes
AC
18 (Natural Armor)
Alignment
Unaligned
CHA
1
CON
13
Challenge Rating
1
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
DEX
11
HP
33 (6d8+6)
INT
1
Immunities
Poison, Psychic
Passive Perception
6
Roll 0
1d20 + 4
1d6+2
STR
14
Senses
Blindsight 60 Ft. (Blind Beyond This Radius)
Size
Medium
Speed
25 ft.
Type
construct
WIS
3
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